Reflections on WAW12.
The projects will be launching over the next few weeks. Links coming soon.
The end of WAW12. Note the mystery guest in the Stig outfit.
7.30am Friday - Shoshi and Ron (back from Twitter for the week). The two all night coders
Colin, Cameron and Ben from Team A working in the garden. Happy Days!
Team B excitement: demo of 3D rotating transform in CSS
Rainbow over Manor House Hotel. Find the pot of gold.
Photo by Christopher Wilson.
Here’s the email explaining the brief for WAW12, Mint’s annual product development retreat:
Hear all ye Ladies and Gentlemen of Mint,
After much nefarious speculation and loose-tongued gossip, finally it is the time to reveal the brief for WAW12.
But first, some history.
Last year Cameron announced the brief for WAW11 by saying:
In the past the brief has been very focused on production. We’d conceive of an app, design it, build it, and allow it to be judged. This was fun, but we left out a key piece of the puzzle, which meant that no WAW app ever had much of a life after the weekender ended. This was a bit of a shame.
There are four parts to our business:
1) Concept development
2) Design (interaction and visual)
3) Development
4) Marketing to consumers
In the history of Mint, we have been primarily focussed on the first three parts. We’ve either ignored part four altogether, or we left it to our clients.
It is striking that since then we’ve made huge strides in marketing to customers. The learnings from WAW11 made launching Stickygram easier. Since then Olly and Bacon and NYR have all benefitted from those skills. Now that we’ve filled that gap, we can attempt a yet more ambitious challenge.
You have 4 days to launch a business.
(Keen historians of the WAW will remember this was the brief in 2008, the year that SuperGuessGuess trounced Snppr and Oh!Creative. That year, despite great projects, we didn’t manage to create something that could live on, mainly because we lacked those marketing skills.)
But - what sort of business?
You have to create a business that scratches a person’s creative itch in a low cost way and touches the physical world.*
How will the judging work?
This year, there won’t be a judging panel. The beauty of launching a business is that we don’t need judges. It’s up to the market to decide the winner. I find this exciting. Paul Graham notes a good new business is often surprising for the same reason that a scientific discovery is surprising. If it was expected, it would already have been discovered. WAW12 will be judged by the market, meaning there’s no chance that idiotic judges will fail to appreciate the brilliance of your idea. No one can bitch about the winner (including you, Cameron Price).
Launching a revenue generating business is 4 days a incredibly ambitious. To make it slightly more possible, each team will have one person for one sprint allocated immediately after WAW11. The aim is that the design and development should be done - this sprint should be predominantly about business and marketing and bringing your product to market.
People’s Choice Winner On the Friday night of WAW week, all the Mints will be asked to vote on the interim winner (you won’t be able to vote for your own team). This People’s Choice winner will get a token prize.
Grand Winner 6 weeks after WAW, the grand winner will be announced. This will be judged on revenue minus cost of goods sold. The winning team will get winners’ hats, a slap-up meal and, most importantly, bragging rights.
Budget As per last year, each team will have a budget of £1000, to be spent on raw material and promotion.
Good luck, my fellow free-market buccaneers,
andy
It’s been a long road, but we’re finally at the end. First of all, let me say I was really pleased with this years WaW. More than one WaW veteran mentioned that this may have been the best one yet, and I absolutely agree. Next year we’ll need to have one that’s a bit crap, or the bar might become too intimidating, but that’s a problem for another day. Today’s problem is to deliver the results to an eagerly awaiting audience of Mints. To give credit where it is due, and to heap scorn upon those who have been found wanting. It’s worth looking back at what we actually set out to do this year:
“In the history of Mint, we have been primarily focussed on [production]. We’ve either ignored [direct-to-consumer marketing] altogether, or we left it to our clients… This year, we’re going to make [marketing] the primary focus.”
When we put the brief together, there was some concern that we’d all be basically doing the same thing. I think we can all agree that that is not what happened. Three teams put together five campaigns, all of which were radically different. The lesson here is not to underestimate the imagination and creativity of the Mints. Not only that, but I think if we’d discussed it after the weekender, we’d have failed to predict which of the five campaigns was going to be the most effective. Through this contest, I’ve certainly learned a lot about marketing, as I’m sure all of you have, but more importantly, we’ve learned about marketing as an organization. This will prove enormously helpful in the future. I expect us to engage in similar campaigns both for our own products (stickygram, for example), for our business as a whole, and potentially for our clients. We’re not exactly the world’s #1 marketing department, but we’ve taken a step, and every attempt we make from here onwards will be less intimidating.
After the judging, the results looked like this:
Tweets from the end of the Weekender capture the elation and exhaustion
WAW11 Team